Your hike is paused.
Join a server to walk, chat, gather and build together on the fell and inside the same cave. Joining or leaving starts a fresh hike.
Share the fell with AI hikers. They forage, keep the camp fire, sleep in the shelter and talk to each other and to you. Say hi in chat, ask about berries or the bear, or say "follow me". Solo; the world is kept in this browser.
This list is generated from the running build, not written by hand. The prototype pages open in a new tab and use their own worlds.
WASD walks. Mouse/arrows aim. Click/Q uses your tool; right-click/Z toggles the rifle scope. Scroll or +/− zooms. Select the same action slot again to put the tool away. M opens the map.
Select the fishing rod. Aim at open water and click or press Q. Stand still until you get a bite. The bridge does not count as water. Press E at a campfire or stove to grill your fish.
The same seed and forest density produce the same base world. Generating a world resets your inventory and buildings.
Drone test: WASD flies, Space/Q ascends, C descends, Shift speeds up. T/right-click switches between drone and hiker views. R/Esc returns home. The battery lasts about two minutes. A weak signal or empty battery can cause a crash; recover the drone with E where it lands. Starting a new test recharges the battery.
Close this menu and point at the world. The name, id, tile and the module that placed it appear in the corner of the screen and here. The inspector only reads: it never moves, edits or saves anything, and your clicks still use your tool as usual. Everything it knows is also in docs/world-atlas.md, regenerated with npm run atlas.
docs/world-atlas.md
npm run atlas
Choosing an entry puts the hiker beside it, the same developer teleport the Visit buttons above use, so the camera ends up looking at it.
Prototype art drawn on a small pixel grid. Phaser scales and places the sprites in the world.
Low resolution gives the art its chunky pixels. Animation cycles through small sprite frames; rain and lighting are drawn separately.
Press a controller button to connect. ROG Ally: choose Gamepad mode.
Hold the free-look button and the right stick turns the camera without changing where you run; let go and the view glides back. A short tap still does the button's own thing.
Left stick moves · L3 runs · R3 switches camera/aim. A interacts, X uses a tool, Y jumps, B crawls. In menus: stick / D-pad moves focus, A selects, B closes; D-pad left/right changes a selected option. B also closes chat and NPC conversations.
Drone: left stick flies, right stick looks, triggers climb/descend, X takes a photo, A/B returns.
Place a voluntary test nearby, then approach and Use. Existing terrain and inventory stay intact. Shared bosses, rewards and lockouts are future work. Three shared trail horses already wait near the starting camp, sauna and High Pass trailhead. Approach and Use to ride; Run to canter, Jump, Use to dismount. The pistol is in Inventory → In hand and uses the rifle’s practice rounds.
Try the world without a drone battery or range limit. Your hiker stays at the launch point. Return / R leaves free flight. This flag resets when you reload or join multiplayer.
Alt · Free look. Hold it and the mouse, arrows or right stick turn only the camera; you keep running the same way, and the view glides back when you let go.
WASD walks · arrows/mouse aim · left-click/Q uses · right-click/Z toggles the rifle scope. On a trackpad, click with two fingers for right-click and scroll with two fingers to zoom. Select the same tool again to put it away; the empty-hands slot clears your hands. Walk into shallow water to wade; deeper water starts swimming. B/F builds camp. G launches the drone; T switches between the drone camera and the view near the hiker.
Original music for Fell. Generated SFX: elevenlabs.io. This noncommercial test uses free-plan SFX with attribution. Imported WAV, MP3 or OGG replaces the selected sound for this session.
Audio starts after your first tap or keypress.
WASD: walk. Arrow keys: camera. Shift: run. Space: jump. X/Ctrl: crouch. C: lie down/crawl. E: interact. You cannot jump through trees or walls, or across the river. Approach the cabin door and press E to enter. R: eat berries. B/F: place shelter/fire; click or E confirms. Esc cancels building/aiming or opens the menu. Mouse pointer: aim. Left-click/Q: use the selected tool. Right-click: toggle the rifle scope or binoculars (drone: switch camera). Hold right mouse and move: turn freely beyond the screen edges; release to use the cursor. Esc releases mouse lock. Arrow keys also turn and tilt the camera. P drops to eye level and back. Hold Alt for free look: look around without changing your running direction; release and the camera glides back. While moving, Shift + arrows still turns the camera. Standing still, Shift + arrows aims without turning. Enter opens chat and pauses movement; Enter sends, Esc cancels. J/L and U/O also turn and tilt, and K resets the camera. Z also toggles the rifle scope. Trackpad: click with two fingers for right-click. Scroll/two-finger scroll or +/−: zoom. Gamepad: left stick walks, right stick aims, A interacts, B crawls, X crouches, Y jumps, RT uses the tool.
Local prototype · no accounts, multiplayer or saved expeditions yet.